Sandbox Summit@MIT - The ROI of PLAY! What a whirlwind! Just a few of the Highlights from the presentations today...We experienced first hand some the latest and greatest of what is happening from revolutionary concepts, multi-platforms, and incredibly innovative products in the edtech space. Diversity was prevalent everywhere.
Maria Montessori said, "Play is the work of the child" and with that, toys are the tools needed to accomplish this, it is through toys, that children learn about their world, themselves, and others. Play activities engaged by children stimulate and shape the pattern of the connections made between the nerve cells. This process influences the development of fine and gross motor skills, language, socialization, personal awareness, emotional well-being, creativity, problem-solving and enhances learning capability.
The most important role that play can have is to help children learn to be routinely active, make choices and practical actions to mastery. Play is the end all and is all in building a strong foundation for a plethora of lifelong skills. Representatives from gaming, schools, museums, media, marketing, and several socially conscious foundations were represented and spent the day into the evening discussing what purposeful play involves. There is no one answer, concept, or design - power playful learning is as diverse as the global attendees.
SLIDES in order:
Sharon Bilman - Monkey Bar Collective
Kelli Cambell - Digital Learning Officer, Discovery Education
RJ Michal - Head of Gaming Google
Alex Wolf - Founder /CEO/Inventor of na2ure
Jitka Fortikova - LIPA Learning Games - Apps from the Czech Republic
The ROI of Design Innovation Panel - Moderator Amy Henry, Liz Gerber, Peter Jackson, Krystal Persaud, Tara Sorensen, Kay Wilson Stallings