18th Annual Dust or Magic Institute
Our theme 2018 — How do we make goodness attractive? (per Fred Rogers)
Want to attend? Here's what you need to know.
Seats are available, and affordable small publisher/academic options are available.
- When? Nov 4-6 (Sunday night to Tuesday afternoon).
- Where? Lambertville, NJ, an easy Uber from either Philadelphia or Newark Liberty airports.
- How Much? Visit http://
dustormagic.com/institute/ register/ to save your seat!
All Dust or Magic Events share similar objectives:
- To familiarize you with the key products of the year and to point out strengths and weaknesses.
- To contribute to your personal definition of “dust” and “magic.”
- To provide a review of the fundamental theories of child development in the context of emerging technologies such as multi-touch screens, physical computing, 3D and movement-based interfaces.
- To give you access to a library of current products for a hands-on experience.
- To provide critical, honest, fair and open demonstrations of this year’s products, with room for discussion.
- To help students of interactive design earn credit.
- To provide an overview of the elements of successful design.
- To help you meet and learn from others who are passionate about exploring the potential of interactive media for children.
- To provide a comfortable, structured, relaxing experience.
Here's a preview of this year's agenda ...
The Making of Facebook Messenger Kids
When Facebook began making an age-appropriate communication experience for kids, they started with research.
Emily Schlemmer will share their process for doing grounded research in the needs of kids and families, discuss the way several research sites and projects influenced the product design, and discuss what they learned from kids about what the final product should be.
Barbara Chamberlin will share the work their lab did in design-based research and user testing to complement Facebook’s own research.
Following the talk, participants will have a chance to play — through demos, informal discussion, demos, and exploration.
UNDERLYING THEORIES OF MAGIC (Introduction to the Interactive Designer’s Cookbook) It turns out that making magic isn’t really so magical.
Carolyn Handler Miller, Author, Digital Storytelling, 3rd Edition Storytelling in Physical Spaces
Mark Schlichting, CEO, Noodleworks
Playing with Disequilabration — How Learning Applied Theory Makes Better Games
Krista Marks CEO, Woot Math
ALCHEMY – Lessons Learned Striving to Creative Magic
Vikas Gupta, CEO, Wonder Workshop
Our attempt to “make goodness attractive” at Wonder Workshop
Designer Brain Sprints Part 2. An active way to address some of the problems facing children’s media designers.
VR and AR: What’s Now, What’s Next? by Jesse Schell, CEO Schell Games and Professor, ETC at Carnegie Mellon University
Panel Dust or Magic 2018 speakers Chris Byrne, Robin Raskin, Barbara Chamberlin, Emmet O’Neill, Jim Marggraff and Mark Schlichting will react to Jesse’s talk, and discuss the cultural implications of the latest technologies. We’ll take as many questions as possible from other speakers and the audience. This is a free, public presentation accessible to IMM students.
Q/A with Chris Byrne, TTMP. Toys / Tech / Trends
Alice Cahn CEO, NoBully.org
Robin Raskin, CEO, Living in Digital Times
Four (or so) Technology Revolutions Shaping the Next Generation
Susan Rivers, CEO, iThrive Games
Designing for Teens A top ten list will be presented, with a chance for discussion.
Jim Marggraff, Creator of the LeapPad, Founder Eyefluence
What have we learned this year, and what can we expect for 2019?
REGISTER NOW: Space is available on a first come, first served basis. Sign up at http://dustormagic.com/