an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (as a smartphone camera); also: the technology used to create augmented reality. Merriam-Webster
Augmented reality(AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPSWikipedia
When defined technically, Augmented Reality is the integration of digital information with the environment of the user in real time, where elements of the physical world are augmented using artificially generated sensory inputs, such as video, graphics, sound and GPS data. Science ABC
Every once in a while, a new advancement in technology surfaces that changes the way we view and interact with the world and transforms the face of our lives forevermore. The technology infiltrates every aspect of our culture and transforms the way we carry out our daily lives. Augmented Reality is that technology.
It can be seen on TV commercials, where tourist, hold up their phone where landmarks, attractions, and restaurants are displayed, on movie posters, on cereal boxes, on ice cream containers, interactive apps like Pokemon Go and now it has made it’s way into education. I have spent the last 5 years pushing companies to use the technology for education and now it has now come full circle. AugThat has bridged the gap between traditional curriculum lessons and emerging technology and is using the power of Augmented Reality to engage the learner like never before.
AugThat!is an app with the most comprehensive AR curriculum with animated exercises. We use a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a view of multiple computer elements composited into one. The goal was to create an engaging and amazing experience that will expand a child’s thought process as well as create a learning adventure. We deliver three-dimensional models, 360-degree virtual environments, and activity sheets with animated lessons that can all be viewed with a smart device. We have become known as a leader in augmented reality for education and presented publicly at conferences throughout the United States about augmented reality and its potential for dramatically enhancing education and providing one of the most powerful tools a teacher can use within their classroom. Here at Augthat! Our mission is to enrich and enhance our schools, students, and teachers.
Brad Waid is the ARO of AugThat, he is an educator with over 15 years of classroom experience, an industry leader in Educational Technology, 21st Century Learning, Culture, and Innovation and Augmented Reality. Brad is an expert in applying technology into the educational field and is on the leading edge of emerging technologies and their impact on the education system. He is one of the Co-Founders of AR Detroit, a Co-Founder of Two Guys and Some iPads blog, he is the Co-Host of the wildly popular “Two Guys Show”, host of the new show “Appy Days with Techbradwaid” and he has been honored by the National School Board Association as one of the “20 to Watch” in Educational Technology, a program that identifies emerging education technology leaders who have the potential to impact the field for the next 20 years watch.