Money Up — Learn to use the Next Dollar Up

Money Up IconNEW UPDATE! now available in Spanish. Money Up! — Learn to use the Next Dollar Up method is developed by pkclSoft. Money Up is an app for children, teens, and adults for learning to how to handle money.  The primary audience is for students with developmental disabilities and it is also, a great tool for therapists who work with stroke survivors, those in the early stages of Alzheimer’s, and more. Don't overlook the value of this teaching tool, it has much to offer!

This is an easy to use app that teaches about “The Next Dollar Up” method. It also has a tutorial explaining that method. This method is popular at grocery stores, as it helps customers with understanding how much money to give when the cost comes to a specific amount. For example, if the bill comes to $5.65, the customer needs to give $6 to get the change in return. This is what this app teaches and the players have the flexibility to pick a specific currency to be used in the app based on their location. Money Up has implemented currency from Australia, United states, United Kingdom, Canada, New Zealand, and the European Union, which opens the app for use in multiple locations.

imgres-1The app has 7 lessons which include different kinds of activities, each teaching how to handle money in different scenarios. Some of these lessons include recognizing money, visual and audio practice of money up method, and recognizing the amount of money. My favorite lesson is the handing over money one in which we have to put the required money in specific containers. There is also a lesson about shopping basics in which we are given an item and we have to give the required money, which looks like an extension of the previous lesson, and helps gain a deeper understanding of what these lessons mean. This app also had 2 mini games to pick from at the end of every lesson as a reward to finishing that lesson. These mini games give players the incentive to continue playing and finishing more lessons.

Money Up has many options to make the app more personalized. It has the option to edit the grocery list, pick when to give specific rewards, pick the highest amount of money to be shown in the app, and resetting the lessons among many other options. These customizable options help make the app easy to use and by a wide range of audience. Additionally, as audio is an important factor in the game, and it is great that it is very easy to understand. As handling money at grocery stores usually involved the cashier asking for a specific amount of money, having a clear audio in the app is useful.

One of the most important aspects of the app is collecting data! The app records how many exercises were finished and how many answers were right/wrong. This is very useful especially for the demographic this app is targeting, as it helps analyze the progress made throughout the app.

AAEAAQAAAAAAAApgAAAAJGMxMDIwZTk3LTE3NTYtNDJiMi04MjFmLWE0MjkxZmZiNTM3YQGriva Patel is a currently pursuing Master of Entertainment Technology at Carnegie Mellon University.  With a team of 5 students, she is working on a project making an app that focuses on a rapid practice of addition and subtraction operators. This app involves fixing robots while doing math exercises. Griva is passionate about designing educational games and is an Intern for Teachers With Apps.

 

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