Teachers Surveyed on Using Digital Games in Class: What is the Biggest Barrier? A recent survey by the Gamesandlearning.org a project run by the Joan Ganz Cooney Center at Sesame Workshop had some very dismal statistics when it came to the barriers teachers feel when implementing digital games in their classrooms. Teachers with Apps has been trying to raise awareness for the need for schools to embrace technology and get students ready for the future. In September of this year, TWA posted a blog titled, 8 Reasons why the implementation of tech in schools is so slow, which echoes much of what this survey reveals. Although we didn’t site time specifically on our list, it topped their survey with 45% of teachers considering it the biggest barrier to getting tech into the classroom. The exacerbated emphasis of standardized test scores certainly eats into the already limited time factor and obstructs the implementation of tech. In my mind this unethical assessment of both teachers and students, which is being done by an external contractor who develops test prep materials, the actual assessments and handles the scoring, is ludicrous! Ten years ago Edutopia posted an article that is just as relevant today: Standardized Testing Fails the Exam, written by the Emeritus Professor W. James Popham from the Graduate School at UCLA. This ten-year-old article was a sad read once I realized it had been written by such a prestigious educator known for decades of research on testing assessment and the realization that we are no further along in rectifying this dilemma, most likely just deeper in the hole. Upon a bit of googling, I found this infomercial done by that same professor that every teacher, administrator, and parent should watch, the irony is downright scary! By working toward reform and getting an accountability system that works to help improve every student learning experience, teachers with the right professional development can find the time to implement the technology. Tough call, I know – but common sense dictates that the below stats need to change in order for our school systems to effectively educate our youth for tomorrow Gamesandlearning.org is a project produced by the Joan Ganz Cooney Center with support from the Bill and Melinda Gates Foundation.
Written by Jayne Clare
Jayne Clare is dedicated to being in the forefront of the ever-changing digital landscape. She has been working directly with students and startups and recognizing what works and what doesn’t, along with the why behind both. Jayne co-founded Teachers With Apps in 2011.