What can be more fun than Thinkrolls or Thinkrolls 2? Why a brand new update of Thinkrolls 2! Avokiddo has added a new chapter with 35 new levels. In addition, Eve, Cook, Chico, and Cookie have been added to the line up of characters to earn and chase through mazes of puzzling fun. In the bonus chapter, kids learn to integrate all known variables that prevent the little buggers from catching up to each other. There is an easy level for 3-5 year-olds, and a harder level for kids 5-9. Please don’t let the age suggestions fool you, once an adult gets a round or two in, it’s hard to stop playing!
In the previous version, every chapter built upon the skills of the previous challenges, but the new chapter has it all!
- Accordions serve as a gate to not only prevent the Thinkrolls from gaining access to places where they may get stuck but also work in tandem with another environmental object to help get them through the maze. This not only takes problem-solving skills but also strategic planning. It’s that interplay of present and future where kids learn to project and
make a hypothesis about what is going to
happen. And that results in seeing what are the consequences of your actions in a fun safe area.
- Barrels – experiment and see just how helpful they are as floaters for crossing over waters, or stacking
- Eggs break and get in the way. Discover grading force, and what happens when gravity pulls itself into play.
- The Fans are for just pure flying fun with a function. They serve many purposes from keeping the thinkrolls from harm to moving objects about the screen for better positioning. Here kids really have to think strategically. What needs to be moved first? How will this help the Thinkroll move to the next level?
- The Worm Hole is about timing and synchronization. Enter too soon and you may end up in a place where you don’t want to be. Here you must practice patience and observe where the portals open.
- The Electric Battery teaches impulse control and inhibition. You have to wait for the electricity to subside before rolling over it or you get fired. And that makes for a very unhappy Thinkroll.
- Light Bulbs going on or off challenges working memory. What was that that just happened? Let me check. TURN THAT LIGHT BACK ON!
- And the Newest chapter - All The Objects Combined, is a blast! Once you've reached the end of a chapter, you earn a new Thinkroll in which to play. It's so adorable to hear the two of them chattering to pick one of them in the next game...and it justs eggs you on to play more.
Love, love, love Thinkrolls 2, and I cannot begin to say enough about this new update. It not only brings joy to all those that play, but the play is designed for the “just right challenge” for the targeted age groups. For teachers and clinicians, it is an excellent source for gaining insight into how a child thinks, and what are the skills a child may need to be successful. Thoughtfully, the developer has given teachers/parents the ability to turn off the music for more sensitive kids, and the adult section gives insight to the purpose of play in the game. The skills taught in these physics puzzlers are skills kids need throughout their lifespan. Thinkrolls 2 connects the imagination or theoretic constructs into practical life skills. And that’s what gets us from point A to Point B. Thinkrolls 2 was a top pick when it first came out and continues to be one of the apps at the top of our list!
Also available on Google Play here.
Jo Booth OTR/L has been an Occupational Therapist for over 35 years, and currently practices at EasterSeals of SEPA, Montgomery County Division mainly focusing on Early Intervention. It is an APS (Approved Private School) and home outreach based setting. She has also worked in Adolescent and Adult Rehabilitation. Writing reviews for Teachers With Apps have been a tremendous opportunity and experience to share and learn with others.